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Showing posts from June, 2015

Crytek's CryEngine Embraces Linux

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Linux gaming is starting to catch on and build up some momentum. Following in the footsteps of Valve’s Source engine, Epic’s Unreal Engine 4, and Unity 5, Crytek's CryEngine supports Linux. This also means that it will have support for SteamOS. This also means that it will be way easier for developers who are currently making games on these engines to add support for Linux. Even with this, developers will still have to go a little out of their way and do some work in order to add Linux support to their Steam games, so every game that comes out won't have it. So don't get your hopes up on that. But either way, there will be a lot of titles coming out in the future and the technology will become more widely adopted. It reduces the effort needed by a lot. This might not be huge news to all of the indie game players out there. Smaller companies might not want to invest the extra time into adding support for Linux, but for the huge, new AAA games the cost of porting them to Linu...

Google Holding Ubiquitous Computing Summit This Fall

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The Google I/O developers conference is what most people look forward to from Google every year. Even though that event has already come and gone, that doesn't mean there isn't anything left to look forward to from the company for the rest of the year. Google just announced that it will be holding a Ubiquitous Computing Summit this fall in San Francisco, California. Just basing an idea off the name of the event won't get you anywhere as it isn't very descriptive. But the event will focus on the idea of making it easier to use software across a lot of different devices and form factors. The idea is that software should be universal across different things like smartphones, tablets, TVs, smartwatches, a car, etc.... On the developers end of the idea, they are trying to make all of these devices run the same universal software without having to change any of the code. A Google developer has also said that the summit will also focus on working on context-aware apps that wil...